
If you don't want to use the limited set of presets, you need to change the AA/render scale options from the advanced tab exclusively. The AA dropdown on the first page is a set of presets. If you want to change your AA mode/settings without changing the render scale, you need to change your AA mode/settings from the advanced tab. While the first retina display on the iPhone 4 has 326 pixels per inch (PPI), all retina displays dont need 326ppi because the eyes resolution is not based on. It's also worth noting the AA options dropdown on the first graphics settings page will set your render scale to the default value, 50%(retina mac), 200% (ssaa) or 100% (everything else). 14.
#Retina resolution pro#
SSAA (supersampled antialiasing) sets the render scale to 200% to do its supersampling, so in the iMac's case, SSAA would render the world to a 10240x5760 backbuffer, apply the AA and then supersample the backbuffer to the screen, which unsurprisingly would bring that mobile GPU to a screeching halt FPS wise. In June 2012, Apple announced MacBook Pro computers with Retina displays displays with a much higher resolution than previously available on an Apple. By default, macOS Monterey will render the OS at 1728 x 1117 a perfect 2x Retina. 100% is the WoD default and default for non-retina macs. The main characteristic of these screens is that they have an average pixel density that of 300 PPI (Pixels Per Inch.) This value may change according to the. The native display resolution is now 3456 x 2234, representing an increase of PPI from 220 PPI to 250 PPI. If you want to increase the game resolution without changing the UI, you can change the render scale slider in the Advanced tab to anything you want (65%, 75%, 100% etc).
#Retina resolution full#
The main motivation for this is because every mac with a built in retina display currently ships with a mobile GPU that has trouble rendering the game at full resolution. For example, a 5k iMac with a resolution of 5120x2880 will default to a 5120x2880 resolution with full scale, crisp, UI and will render the game to a 2560x1440 backbuffer. Fingerprint-resistant oleophobic coating. Wide color display (P3) True Tone display. 2732-by-2048-pixel resolution at 264 pixels per inch (ppi) ProMotion technology. 2D backlighting system with 2596 fullarray local dimming zones. Retina display macs default to a render scale of 50% in legion, which means for what ever resolution is selected, the game world will be rendered at half that resolution. 12.9-inch (diagonal) mini-LED backlit MultiTouch display with IPS technology. Assuming you're running in Fullscreen or Windowed mode, resolution should change the game world's resolution however, for retina display macs, it has half the effect by default.
